Dan the Spaceman

Here it is !
Dan the Spaceman !

>>> Download <<<


No internet connection !

Hello guys !

I don’t want to find me an excuse to haven’t post anything since … too much time now …
But I have one !
I don’t have internet at home for around 3 months now !

UPDATE : And it’s BACK NOW !!! 😀

But be sure I don’t forgot you !

I suggest you to visit Finn’s blog to find a downloadable version of our previous trimester’s game.
I’ll post it here also, soon !

I’ll also upload the PowerPoint presentation and the video of my presentation I made about “The Elder Scrolls” series.
Without forgetting a proper download link for my Shmup game for PC & Mac.

So, stay tuned !

Last Day for Programing Assessment

Hi everyone !

Today is our last day to finish our game for the programing assessment.

I choosed not to work on it for the last 3 days because, as well as I know myself, I would have change a lot of things and maybe broke it x)

Just for you to know, here are the requirements for the assessment :

  • File loading
  • Character movement along three axes.
  • Characters and enemies that can shoot projectiles in at least 3 different spray patterns
  • Collision detection and physics
  • A score or game metric must be kept track of
  • Enemy movement which is pattern based OR AI based
  • An enemy that can track the player
  • Nodes suchas a checkpoint or waypoint
  • A boss encounter
  • A menu front end
  • A HUD
  • Visual Effects
  • Music and sound effects

The game is downloadable through this link (5.76MB) :
Download Windows Version
Download OSX Version
(You’ll need Winrar (Windows) or UnRarX (OSX) to uncompress it)

Hope you’ll enjoy 😉

Now it’s time to jump and stay focus on the group project.
We need to have the first prototype for the end of next week for testing purposes.

Just to give a word on it, it’s a First Person Puzzle Platformer Game (FPPPG x)) made with UDK.
Today, I just finished to modify the Physics Gun Script to make it work as intended in the Game Design Document written during the fist weeks of this trimester (I really thought I couldn’t do it …)
Don’t hesitate to visit Finn’s and Yousef’s blogs (links on the left) who work on this project with me to have informations on this project also =)
Finn is our Art Diretor, Yousef the Game Designer and I’m the Tech Lead.

CU =)

500+ downloads

Hello everyone,

Just to say that my game “Alone in Space” reached 500+ downloads a few days ago.
It’s not a lot, but knowing that my 2 previous games didn’t reached that, it’s for me a good point 😉

I’d also like to congratulate Lionel, one of my friend who studied with me in Reunion Island, for his game “Frantic Race” on Android 😉
Un GROS GG à toi Dalon !!! Tu le mérites ! 😉


C U !

Programing Assessment

Hi everyone !

Sorry for the time I take to post new things on the blog, but we have a lot of work to do 😉
For the end of the week, we have to give a Unity Project for the Programming Assessment.

I choosed to develop a Third Person Shooter with a kind of stealth in it and with a Diablo-Like Camera (Top down).
The environment is very dark but my character have a torch-light to find his path.

You always have a handgun, but you can find other weapons such as a shotgun and a minigun with a limited amout of ammo. So use them carefully.

Enemies are patroling around. Their path is randomly chosen when they reach a node.

I’ll put the game on the blog next week, so you’ll all be able to test it 😉

That’s our second project for the programming assessment, I’ll also put the first one quickly 😉

And be sure I don’t forget you 😉
Board game (you can already read Nassib’s blog (link on the left side) to have informations on it and look the previous post I did to see new pictures), more informations about the UDK Multiplayer Map, and also the group project I didn’t mentionned yet … you’ll have a lot of things to read =)

Unreal Development Kit

UDK … or “Unreal Development Kit”.
A name that resonnates as an echo for a long time.

I had the opportunity to put my hands on it during my first studies in Reunion Island, but it has lasted only a few days, and only to learn how to imports assets into the game engine.
I never had worked on it … until now !

During the first trimester of the Gaming Academy courses, we were asked to design a Multiplayer Map and to build it in UDK

Here was the main pipeline process :
– Design a paper based prototype of the map.
– Find a theme. I choosed the “Medieval Prison” theme
– Made some researches on that theme to find graphical references.
– Built a first version of that map called “Greybox”. Basically, this is an alpha version, made with boxes, in order to check the metrics ans basic design issues.
– In parallel, organize and manage my time, and start to work on the assets.
– Have feedback from peers about my map design, revising it where it was necessary and go through the iterative process to improve the map.

We had 12 weeks to give a fully designed and built map.

After all this hard work, here is the result !

(You’ll need a copy of UDK, available for free at http://www.unrealengine.com/udk/downloads/)

In a future post, I’ll go further in the explaination of the creation process of this map, and share with you some of the references and paper based designs, as well as some screenshots of the 3D models.
So, see you later !