UDK … or “Unreal Development Kit”.
A name that resonnates as an echo for a long time.
I had the opportunity to put my hands on it during my first studies in Reunion Island, but it has lasted only a few days, and only to learn how to imports assets into the game engine.
I never had worked on it … until now !
During the first trimester of the Gaming Academy courses, we were asked to design a Multiplayer Map and to build it in UDK
Here was the main pipeline process :
– Design a paper based prototype of the map.
– Find a theme. I choosed the “Medieval Prison” theme
– Made some researches on that theme to find graphical references.
– Built a first version of that map called “Greybox”. Basically, this is an alpha version, made with boxes, in order to check the metrics ans basic design issues.
– In parallel, organize and manage my time, and start to work on the assets.
– Have feedback from peers about my map design, revising it where it was necessary and go through the iterative process to improve the map.
We had 12 weeks to give a fully designed and built map.
After all this hard work, here is the result !
(You’ll need a copy of UDK, available for free at http://www.unrealengine.com/udk/downloads/)